How to Deploy to Maximise Scoring in 10th Edition

How to Deploy to Maximise Scoring in 10th Edition

Not because of alpha strikes.

Because of where your units will stand on turn 2.

Busy-player rule:

Deployment is where you decide how you’re scoring primary.

Step 1: Deploy Backwards From Turn 3

Before placing a unit, ask:

  • Where must this unit stand on turn 2?
  • Where must it survive until turn 3?
  • What threatens it from that location?

If you deploy without answering those questions, you’re gambling.

Step 2: Stage, Don’t Expose

Good deployment on WTC/UKTC:

  • Units staged behind obscuring
  • Threat ranges measured
  • Clear move paths to objectives

Bad deployment:

  • Toe-in exposure for no reason
  • Units that can’t move without traffic jams
  • Fragile scorers placed too far forward

If your scoring unit dies turn 1, your deployment failed.

Step 3: Layer Your Scorers

Never deploy a single unit to hold a midfield objective.

Instead:

  • Front layer = trading unit
  • Back layer = actual scorer

This protects your primary plan.

Step 4: Protect Your Home Objective Properly

You don’t need 500 points on your home objective.

You need:

  • Enough OC
  • Enough durability
  • No easy deep strike lane

Losing your home objective is catastrophic in tight games.

Step 5: Plan for Going Second

Ask during deployment:

  • If I go second, what dies?
  • Can I still score primary?
  • Do I have safe staging?

If your list only works going first, it’s unreliable.

Final Rule

Deploy for:

  • Survival
  • Pathing
  • Turn 3 board state

Not early damage.