How to Deploy to Maximise Scoring in 10th Edition
Not because of alpha strikes.
Because of where your units will stand on turn 2.
Busy-player rule:
Deployment is where you decide how you’re scoring primary.
Step 1: Deploy Backwards From Turn 3
Before placing a unit, ask:
- Where must this unit stand on turn 2?
- Where must it survive until turn 3?
- What threatens it from that location?
If you deploy without answering those questions, you’re gambling.
Step 2: Stage, Don’t Expose
Good deployment on WTC/UKTC:
- Units staged behind obscuring
- Threat ranges measured
- Clear move paths to objectives
Bad deployment:
- Toe-in exposure for no reason
- Units that can’t move without traffic jams
- Fragile scorers placed too far forward
If your scoring unit dies turn 1, your deployment failed.
Step 3: Layer Your Scorers
Never deploy a single unit to hold a midfield objective.
Instead:
- Front layer = trading unit
- Back layer = actual scorer
This protects your primary plan.
Step 4: Protect Your Home Objective Properly
You don’t need 500 points on your home objective.
You need:
- Enough OC
- Enough durability
- No easy deep strike lane
Losing your home objective is catastrophic in tight games.
Step 5: Plan for Going Second
Ask during deployment:
- If I go second, what dies?
- Can I still score primary?
- Do I have safe staging?
If your list only works going first, it’s unreliable.
Final Rule
Deploy for:
- Survival
- Pathing
- Turn 3 board state
Not early damage.
