Why list building matters more in 10th Edition
In 10th edition, you don’t win by killing the most models — you win by scoring consistently across five turns. That’s good news for players with limited time, because it means smart list structure beats endless optimisation.
A good list should:
- function without perfect dice
- score points even when things go wrong
- be easy to pilot under time pressure. If your list needs flawless sequencing to work, it’s already too complicated.
The 3 roles every 10th edition list needs
Every successful list — regardless of faction — covers three roles:
Scorers
Action Units & Objective holders: Units whose primary job is standing somewhere and not dying immediately.
Never rely on your best damage unit to also be your main scorer.
- If you can’t name at least 3–5 units in your list whose job is only scoring, you’ll struggle.
- Busy-player rule:
- Cheap, replaceable bodies
Enablers
Units that make scoring easier:
- Screens
- Buff pieces
- Move-blockers
- Cheap trading units
These don’t need to survive long — they just need to buy time.
Threats
Units that force your opponent to react.
- They don’t need to table the enemy
- They need to punish mistakes
- Ideally threaten objectives, not just kills
A list with no real threats gives your opponent too much freedom.
The “Busy Player” list-building framework
When time is limited, use this simple structure:
50–60% of points → scoring & durability
20–30% of points → threats
10–20% of points → utility & tech
If your list flips that ratio, it’s probably trying to do too much.
Common 10th edition list-building mistakes
Avoid these and you’ll instantly improve results:
❌ Too many fragile damage units
❌ Multiple overlapping buffs that require perfect positioning
❌ Units that only work in ideal matchups
❌ Lists that score well only when winning
If your list can’t score while losing, it’s not a tournament-ready list.
Final takeaway
A good 10th edition list:
- survives mistakes
- scores without heroics
- is easy to pilot when tired
That’s how busy players win games.

